

Add to baseq3 and use ioquake3 commands testmodel models/players/raph/raph.iqm, prevframe, and nextframe to view it in-game.

Here is the turtle IQM test model I used (missing tag_torso, etc). Screenshot of Turtle Arena (Spearmint engine) with IQM bone drawing (not committed yet) and player drawing hacked up to use a IQM model for whole body (missing torso animation blending).

md5anim files for animations, so it’s more a question if it’s worth to load the md5 meshes, or prefer the iqm format but add support for reading the md5anim files?īTW, has anyone managed to get animated iqm models to work, in ioquake3? Is it worth to implement the md5 model format, or is this format too outdated? Here:, the md5 format is praised as “great starting Point”.Īs far as I know iqm models use. md3 model format to iqm, or md5., and that results in my question: In other words I want to change from the current. Well, I want to change the player/models animation system from a key/frame based system to a skeletal anaimation system (a physics engine needs skeletal models). Afaik, most of the work was done by zturtleman, again. Another impressive feature of ioquake3, unfortunately not much used as well. Things work now except for explosions: a shower door glass effect appears over game (and menu).Ioquake3 added support for a model format called inter-quake-model (iqm). Use ioquake and just leave open gl files alone, it will use opengl32 with reshade. I think you can now say the problem is resolved. In addition to the changes to q3config.cfg in original post i also change r_mapoverbrightbits to 2 Enemy cpma models are not quite as shiny but are easy to see, and other mods like osp and defrag seem to work fine. However leaving them there seems to cause no problems.Īlso: WIn10 uses a allow-apps to change program privilege on the ioquake_x86.exe program's security tab that I had to switch to allow.ĭeleted all reshade files, downloaded 1.12v and now all works except in game gamma. 2 things were messing me up: renderer_opengl1_x86_64.dllĪre installed by ioquake it was these if i deleted that caused it to crash.
